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counters:

This is a config file reference. Click for instructions.

This page is reference material which explains every setting and option for this section of an MPF yaml config file. See the instructions for config files for formatting and other details. See our guide to config file examples for more examples of real configs in action.

Valid in
machine config files YES ✅
mode config files YES ✅

The counters: section of your config is where you configure counter logic blocks. See also counters. The structure of counter logic blocks is like this:

##! mode: mode1
counters:
  the_name_of_this_counter:
    count_events: my_count_event
    count_complete_value: 10
  some_other_counter:
    count_events: s_my_switch_active
    starting_count: 50
    count_interval: 10
    count_complete_value: 100

Note that the actual name of the counter doesn't really matter. Mainly it's used in the logs and for event names.

Counters no longer save their state in player variables. If you are using something like (YOUR_COUNTER_count) in a slide or widget you can use a variable_player to restore the old behavior:

##! mode: my_mode
variable_player:
  logicblock_YOUR_COUNTER_updated:
    YOUR_COUNTER_count:
      int: value
      action: set

Required settings

The following sections are required in the counters: section of your config:

count_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

This is an event (or a list of events) that, when posted, will increment or decrement the count for this Counter.

Note that if you include multiple events in this list, any one of the events being posted will cause the hit count to increase. If you want to track different kinds of events separately, use an Accrual or Sequence Logic Block instead.

This setting is required.

Optional settings

The following sections are optional in the counters: section of your config. (If you don't include them, the default will be used).

control_events:

List of one (or more) values, each is a type: counter_control_events:. Defaults to empty.

Control events to change the value of this counter. MPF currently supports adding/substracting from the count or jumping to a certain value.

For instance in the following example add_five_event will add 5 to the counter:

counters:
  counter_with_control_events:
    count_events: count_up
    control_events:
      - event: add_five_event
        action: add
        value: 5

count_complete_value:

Single value, type: integer or template (Instructions for entering templates). Defaults to empty.

When the Counter exceeds (or gets below if you're counting down) this value, it will post its "complete" event and be considered complete.

count_interval:

Single value, type: integer. Default: 1

Specifies the numeric count change is for each hit. In other words, this is how much is added or removed from the count with each hit. Default is 1, but you can make it whatever you want if you want your count to increase by more or less than one whenever a count event occurs. You could use this, for example, in a mode to create a counter that tracks the value of a shot. Maybe it starts at 2,000,000, but each shot a playfield standup increases the value by 250,000.

Default is 1.

direction:

Single value, type: one of the following options: up, down. Default: up

This is either up or down and specifies whether this counter counts up or counts down.

Default is up.

multiple_hit_window:

Single value, type: time string (ms) (Instructions for entering time strings). Default: 0

This is an MPF time value string that will be used to group together multiple count_events as if they were one single event. So if you have multiple_hit_window: 500ms and you get three hit events 100ms apart, they will all count as one hit.

Note that subsequent hits that come in during the time window do not extend the time. So with the 500ms hit_window from above, the first hit counts and sets the timer, another hit 300ms later won't count, but a third hit 300ms after the second (and 600ms after the initial hit) will count (and it will set its own 500ms timer to ignore future hits).

Default is 0 (which means all hits are counted).

starting_count:

Single value, type: integer or template (Instructions for entering templates). Default: 0

This is the starting value of the Counter and the value it goes back to when it's reset. Default is zero. If you're configuring a counter with direction: down, you'll want to also set this to something more than zero.

Default is 0.

Note that you can use a dynamic value for this setting.

console_log:

Single value, type: one of the following options: none, basic, full. Default: basic

Log level for the console log for this device.

debug:

Single value, type: boolean (true/false). Default: false

Set this to true to see additional debug output. This might impact the performance of MPF.

file_log:

Single value, type: one of the following options: none, basic, full. Default: basic

Log level for the file log for this device.

label:

Single value, type: string. Default: %

Name of this device in service mode.

tags:

List of one (or more) values, each is a type: string. Defaults to empty.

Currently unused.

Optional settings

The following sections are optional in the logic_blocks_common: section of your config. (If you don't include them, the default will be used).

disable_events:

List of one (or more) device control events (Instructions for entering device control events).

Event(s) that will disable this logic block.

A logic block must be enabled to track hits, progress, and to post events.

disable_on_complete:

Single value, type: boolean (true/false). Default: true

True/False (or Yes/No) which controls whether this logic block disables itself once it completes. This does not reset the current value.

enable_events:

List of one (or more) device control events (Instructions for entering device control events).

Event(s) that will enable this logic block.

A logic block must be enabled to track hits, progress, and to post events.

If you don't have any enable_events listed, then the logic block will automatically be enabled when the player's ball starts.

events_when_complete:

List of one (or more) events.

Events that will be posted when this device is completed.

events_when_hit:

List of one (or more) events.

Events that will be posted when this device is hit or advanced.

persist_state:

Single value, type: boolean (true/false). Default: false

Boolean setting (yes/no or true/false) which controls whether this logic block remembers where it was from ball-to-ball. If False, then this logic block will reset itself whenever a new ball starts. If True, then this logic block will be saved to the player variable (logic_block_name)_state.

Note that logic block state is reset on mode end when this is False and, as normal modes stop at the end of a ball, the state is always maintained on a per-player basis, regardless of what this setting is configured for.

reset_events:

List of one (or more) device control events (Instructions for entering device control events).

Event(s) that will reset this logic block back to its original value. This has no effect on the enabled/disabled state of the block.

Note that there are also reset_on_complete: and persist_state: settings which also affect how and when the logic block is reset.

You can reset a logic block regardless of whether it's enabled.

reset_on_complete:

Single value, type: boolean (true/false). Default: true

True/False (or Yes/No) which controls whether this logic block resets itself once it completes. This just resets the current value or progress. It does not change the enabled or disabled state.

Note, disable_on_complete default is true, which may seem like reset isn't working. For something like a counter that automatically starts again change disable_on_complete to false.

restart_events:

List of one (or more) device control events (Instructions for entering device control events).

List of one (or more) events which, when posted, will restart this logic block. A restart is a reset, then an enable, combined into a single action.

start_enabled:

Single value, type: boolean (true/false).

If true this device will start enabled. If false this device will start disabled. If you omit this the device will start enabled unless you specify enable_events in which case the device will start disabled.


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