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shot_groups:

This is a config file reference. Click for instructions.

This page is reference material which explains every setting and option for this section of an MPF yaml config file. See the instructions for config files for formatting and other details. See our guide to config file examples for more examples of real configs in action.

Valid in
machine config files NO 🚫
mode config files YES ✅

You can group shots together via the shot_groups: section of your config file.

For example:

#! switches:
#!   lane_l:
#!     number:
#!   lane_a:
#!     number:
#!   lane_n:
#!     number:
#!   lane_e:
#!     number:
#!   upper_standup:
#!     number:
##! mode: mode1
#! shots:
#!   lane_l:
#!     switch: lane_l
#!     show_tokens:
#!       light: lane_l
#!   lane_a:
#!     switch: lane_a
#!     show_tokens:
#!       light: lane_a
#!   lane_n:
#!     switch: lane_n
#!     show_tokens:
#!       light: lane_n
#!   lane_e:
#!     switch: lane_e
#!     show_tokens:
#!       light: lane_e
shot_groups:
  upper_lanes:
    shots: lane_l, lane_a, lane_n, lane_e
    rotate_left_events: sw_left_flipper
    rotate_right_events: sw_right_flipper
    reset_events: upper_lanes_default_lit_complete
    enable_events: ball_started
    disable_events: ball_ending

Creating a shot group has several advantages, including:

  • You can add "rotation" events which shift the states of all the shots in the group to the left or right, like with flipper-controlled lane change or situations where the slingshots shift which lanes are lit.
  • Any time the state of a member shot in a group changes, MPF will check to see what all the other shots' states are. If they are all the same, it will post a "complete" event (in the form of (shot_group_name)(active_profile_name)(profile_state_name)_complete) which you can use to trigger scores based on complete, light shows, shot group resets, etc.
  • Any time a member shot is hit, MPF will post an event (in the form of (shot_group_name) _ (profile_name_of_shot_that_was_hit) _ (profile_state_name_of_shot_that_was_hit) _ hit). You can use this to tie scoring, sounds, or logic blocks to any shot being hit in a group, which can be easier than creating entries for each individual shot.
  • Any time a member shot is hit, MPF will post an event (in the form of (shot_group_name) _ (profile_name_of_shot_that_was_hit) _ hit)
  • Any time a member shot is hit, MPF will post an event (in the form of (shot_group_name) _ hit)

At first all these events might seem confusing, but really they all exist to give you the most flexibility when looking to trigger different things based on shots that are part of a shot group being hit. For example, if a shot called left_lane is a member of a shot group called lanes with a profile called skill and a profile state lit is hit, the following six(!) events will be posted:

  • lanes_skill_lit_hit
  • lanes_skill_hit
  • lanes_hit
  • left_lane_skill_lit_hit
  • left_lane_skill_hit
  • left_lane_hit

This lets you dial-in on the amount of precision you need when you're tying game logic to shots and shot groups.

Optional settings

The following sections are optional in the shot_groups: section of your config. (If you don't include them, the default will be used).

disable_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

A list of one or more events that will disable all the shots in this shot group. This can be a simple list of events or a time-delayed list. If you do not specify any disable_events, then MPF will automatically create disable_events based on the list in the config_validator: shot_groups: disable_events: section of your machine-wide config. (By default that's ball_ended.)

disable_rotation_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

A list of one or more events that will disable rotation, meaning the states of the shots in this group will not be rotated if one of the rotate_left_events, rotate_right_events, or rotate_events is posted. This can be a simple list of events or a time-delayed list.

enable_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

A list of one or more events that will enable all of the individual shots in this shot group. (The shot group itself has no enabled/disabled state except for rotation.) This can be a simple list of events or a time-delayed list. If a shot in the group is not enabled, then it will not post hit events but it will still rotate its profile state when the shot group rotates.

The presence or absence of this value will not affect whether individual shots in the group can be enabled via their own enable_events settings. An individual shot can always be enabled/disabled regardless of the group state, although a subsequent group enable/disable events will also affect that individual shot.

enable_rotation_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

A list of one or more events that will allow the states of the shots in this group to be rotated (based on the rotate_left_events, rotate_right_events, or rotate_events as described above). This can be a simple list of events or a time-delayed list. If rotation is not enabled, rotation events being posted will have no effect. (Rotation is enabled by default.)

reset_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

A list of one or more events that will reset all the shots in this shot group. This can be a simple list of events or a time-delayed list. Resetting a shot group means that every shot in the group jumps back to the first state in whatever shot profile is active at that time.

restart_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

A list of one or more events that will restart all the shots in this shot group. A restart is the same as calling reset and enable, so restarting a shot group will jump every shot in the group to the first state of that shot's profile and immediately enable all the shots.

rotate_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

Same as rotate_right_events:.

rotate_left_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

This list of events that, when posted, will rotate the current state of each shot to the shot to its left. The state of left-most (i.e. first entry) in your shots: list will rotate over to the right-most shot. These states are based on whatever shot profile is active at that time.

rotate_right_events:

List of one (or more) device control events (Instructions for entering device control events). Defaults to empty.

This list of events that, when posted, will rotate the current lit and unlit shot states to the right. This can be a simple list of events or a time-delayed list. The state of right-most (i.e. last entry) in your shots: list will rotate over to the left-most shot.

shots:

List of one (or more) values, each is a type: string name of a shots: device. Defaults to empty.

The list of shots (from the shots: section of your config file) that make up this shot group. Order is important here if you want to implement shot rotation events. Individual shots can belong to more than group at the same time, which is useful in a lot of different situations. For example, you might have three banks of three standup targets each, and you can create shot groups for each bank with events that will be triggered when the individual bank is complete, and then you can create a fourth shot group with all nine targets in it which could post different events when all nine targets have been hit.

console_log:

Single value, type: one of the following options: none, basic, full. Default: basic

Log level for the console log for this device.

debug:

Single value, type: boolean (true/false). Default: false

Set this to true to add lots of logging information about this shot to the debug log. This is helpful when you're trying to troubleshoot problems with this shot. Default is False.

file_log:

Single value, type: one of the following options: none, basic, full. Default: basic

Log level for the file log for this device.

label:

Single value, type: string. Default: %

The plain-English name for this device that will show up in operator menus and trouble reports.

tags:

List of one (or more) values, each is a type: string. Defaults to empty.

A list of one or more tags that apply to this device. Tags allow you to access groups of devices by tag name.


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