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system11:

This is a config file reference. Click for instructions.

This page is reference material which explains every setting and option for this section of an MPF yaml config file. See the instructions for config files for formatting and other details. See our guide to config file examples for more examples of real configs in action.

Valid in
machine config files YES ✅
mode config files NO 🚫

The system11: section of your config is where your system11 machine. This is usually used together with the snux platform or apc platform.

Required settings

The following sections are required in the system11: section of your config:

ac_relay_driver:

Single value, type: string name of a coils: device. Defaults to empty.

The driver to use to drive the AC relay which switches between A and C side drivers.

Optional settings

The following sections are optional in the system11: section of your config. (If you don't include them, the default will be used).

ac_relay_debounce_ms:

Single value, type: time string (ms) (Instructions for entering time strings). Default: 0

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ac_relay_delay_ms:

Single value, type: time string (ms) (Instructions for entering time strings). Default: 75ms

Delay when switching between A and C side.

ac_relay_switch:

Single value, type: string name of a switches: device. Defaults to empty.

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console_log:

Single value, type: one of the following options: none, basic, full. Default: none

Log level for the console log for this platform.

debug:

Single value, type: boolean (true/false). Default: false

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file_log:

Single value, type: one of the following options: none, basic, full. Default: basic

Log level for the file log for this platform.

platform:

Single value, type: string. Defaults to empty.

Upstream platform for hardware. System 11 is a virtual platform which drives coils on another underlying platform which can be configured here.

prefer_a_side_event:

Single event. The device will add an handler for this event. Default: game_ended

Event to trigger A-side preference. This is triggered at game end by default to reduce stress on the AC-relay during attract.

prefer_c_side_event:

Single event. The device will add an handler for this event. Default: game_will_start

Event to trigger C-side preference. This is triggered at game start by default to increase response times.

queue_c_side_while_preferred:

Single value, type: boolean (true/false). Default: true

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