Connecting Your Computer Keyboard to MPF Switches
Related Config File Sections:
The MPF media controller includes a keyboard interface which allows you to interact with your running machine via a computer keyboard. In most cases you'd use this to simulate pinball switch events via keys on your keyboard, but you can also post MPF events via keyboard presses. You can map single key presses or combinations of keys, and you can use the keyboard module with or without a physical pinball machine connected to your computer.
To use the keyboard interface, you add a keyboard: section to your machine configuration file and then create a list which maps keyboard keys to pinball machine switch names or MPF events. Then when you press a key on the keyboard, the switch controller receives that event and sends it to the game. The keyboard module tracks both key-down and key-up events, so you can hold down a key to represent a ball sitting on a switch. You can also set several options for each key, including:
- Specify that a key is a "toggle" key, meaning the switch stays in the state even after you let go of the key. (In other words, tap the key once to activate the switch. Tap it again to deactivate it.) This is helpful for things like your trough or ball locks where you want to simulate a ball sitting on a switch but you don't want to play a crazy game of keyboard Twister where you're trying to hold down all these keys at once.
- Specify that a key is inverted, so pressing (or holding) the keyboard key deactivates the switch, and releasing it activates the switch. (Note this is not needed to compensate for normally-closed switches, as the switch controller handles that automatically. This is just is you want to invert the computer's keyboard action.)
- Specify combo keys, so you can set up one switch action for the
S
key, a different one forCTRL+S
, another one forSHIFT+S
, etc.
Note that you can also use the MPF Monitor for this. However, often it is faster to use the keyboard to change switch states. You can also use the MPF monitor and your keyboard in tandem. Most people use keyboard mappings to change balls in troughs for example.
Additionally, the keyboard:
section is nice for posting ad-hoc and
debug events. For instance, it can be very useful to be able to start
modes using the keyboards when you are testing them if it is nontrivial
to start them.
Here's an example of it in action:
keyboard:
z:
switch: left_flipper
slash:
switch: right_flipper
s:
switch: start
1:
switch: trough1
toggle: true
2:
switch: trough2
toggle: true
shift+p:
switch: lock_post
invert: true
q:
event: machine_reset
ctrl+shift+4:
event: advance_reel_test
params:
reel_name: score_1p_10
direction: 1
You can also read more about the keyboard:
section in the
Tutorial step 6: Add keyboard control documentation.
Key & key combination entries
Once you create your keyboard:
section, you create subsections for
each key or key combination you want to configure. For simple keys
(without modifiers), you can just enter the key. (In the sample file
above, this is z
, s
, 1
, 2
, q
, and 4
.)
These entries are not case sensitive.
Using special keys
For "special" keys, it's probably just easiest to enter the keys as words. Here are some examples of words that map to keys:
- equals
- minus
- dash
- leftbracket
- rightbracket
- backslash
- apostrophe
- semicolon
- colon
- comma
- period
- slash
- question
Note that you can't use the Escape key because that's currently hard-coded to exit out of MPF when you hit it.
Note that this keyboard interface focuses on keys, not symbols. In other words the "plus" key is if you have a full size keyboard with a number pad which has a dedicated plus key. If you're using a laptop with the shared plus & equals key, that is the equals key, or the equals key with a shift modifier.
Adding SHIFT, CTRL, and ALT modifiers
Since there are probably more switches in your machine then there are keys on your keyboard, you can also specify key combinations along with the key entries. These are called "modifier keys," and MPF supports them in combination with regular keys, like this:
#! keyboard:
t:
switch: foo
shift-t:
switch: tilt
shift+ctrl+t:
switch: slam_tilt
Starting in MPF 0.33, you an add debug: true
in the keyboard:
section to get a printout on the console of the current key and/or
modifiers that are pushed down which is helpful in figuring out exactly
what the modifier keys are called on your system.
Use it like this:
keyboard:
debug: yes
This will print out results live as you hit keys and combinations which will look something like this:
KEYS: d
KEYS: s
KEYS: shift
KEYS: shift+s
KEYS: f
KEYS: super
KEYS: meta+c
KEYS: shift
KEYS: shift+d
KEYS: lctrl
KEYS: ctrl+f
KEYS: escape
What if it did not work?
Make sure debug: true is set under keyboard as described above.
Look at your log files to see what your key strokes are.
It is possible that numlock key is on by default (especially with a laptop that does not have dedicated numlock key and running Windows).
You might see something like this:
Keyboard : Processing key stroke for key s-numlock
Keyboard : Processing key stroke for key s-numlock
If that is the case you may have to edit your computer's registry or run powershell to turn off numlock.
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