How to implement solid state game style score queues in MPF
Related Config File Sections:
When scoring in solid state games the game will typically play chimes while adding the player score and wait after each digit. You can use score_queues: and score_queue_player: to implement this in MPF.
coils: c_chime_1000: number: c_chime_100: number: c_chime_10: number: score_queues: score: chimes: c_chime_1000, c_chime_100, c_chime_10, None ##! mode: my_mode # in your mode score_queue_player: score_2k: score: 2000 score_200: score: 200 ##! test #! start_game #! assert_player_variable 0 score #! start_mode my_mode #! post score_2k #! post score_200 #! advance_time_and_run .1 #! assert_player_variable 1000 score #! advance_time_and_run .2 #! assert_player_variable 2000 score #! advance_time_and_run .2 #! assert_player_variable 2100 score #! advance_time_and_run .2 #! assert_player_variable 2200 score
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