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This is a config file reference. Click for instructions.

This page is reference material which explains every setting and option for this section of an MPF yaml config file. See the instructions for config files for formatting and other details. See our guide to config file examples for more examples of real configs in action.

Valid in
machine config files NO 🚫
mode config files NO 🚫

The color_correction_profiles: section of your light_settings: is where you list your color correction profiles for your lights.

Optional settings

The following sections are optional in the color_correction_profile: section of your config. (If you don't include them, the default will be used).


Single value, type: number (will be converted to floating point). Default: 2.5

Specifies the gamma correction value for the lights. The default is 2.5.


Single value, type: number (will be converted to floating point). Default: 0.0

This is best explained by quoting the FadeCandy documentation: By default, brightness curves are entirely nonlinear. By setting linearCutoff to a nonzero value, though, a linear area may be defined at the bottom of the brightness curve. The linear section, near zero, avoids creating very low output values that will cause distracting flicker when dithered. This isn't a problem when the lights are viewed indirectly such that the flicker is below the threshold of perception, but in cases where the flicker is a problem this linear section can eliminate it entirely at the cost of some dynamic range. To enable the linear section, set linearCutoff to some nonzero value. A good starting point is 1/256.0, corresponding to the lowest 8-bit PWM level.


Single value, type: number (will be converted to floating point). Default: 1.0

Specifies the slope (output / input) of the linear section of the brightness curve for the lights. The default is 1.0.


List of one (or more) values, each is a type: number (will be converted to floating point). Default: 1.0, 1.0, 1.0

Specifies the white point (or white balance) of your lights. Enter it as a list of three floating point values that correspond to the red, blue, and green light segments. These values are treated as multipliers to all incoming color commands. The default of 1.0, 1.0, 1.0 means that no white point adjustment is used. 1.0, 1.0, 0.8 would set the blue segment to be at 80% brightness while red and green are 100%, etc.

You can use this to affect the overall brightness of lights (e.g. 0.8, 0.8, 0.8 would be 80% brightness as every color would be multiplied by 0.8). You can also use this to affect the "tint" (lowering the blue, for example).

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