The variable player is a config player that's used to set the value of player and machine variables. This is commonly used for scoring in your machine. See variable_player for more detailed information.
At the most basic level, you can use this to add to a player's score (which is technically adding value to the player variable called score), but in reality you can affect any player or machine variable.
Here's an example:
##! mode: mode1 variable_player: target_1_hit: score: 1000 # adds 1000 to the player's "score" variable ramp_1_hit: score: 10000 # adds 10,000 to the player's "score" variable ramps: 1 # adds 1 to the player's "ramps" variable ramp_1_timeout: ramps: int: 0 # sets the player's "ramps" variable to 0. action: set # means that this event will "set" (or reset) the variable to the value, rather than add to it ramp_2_hit: score: int: 25000 * current_player.ramps # multiplies the value of the current player's "ramps" variable by 25,000 and adds the result to the player's "score" variable block: true # "blocks" this event from being passed to variable player sections from lower-priority modes counter_treasure_value_complete: treasure_name: string: RUBY # Sets the player's "treasure_name" variable to a string called "RUBY"
See our player variables reference and machine variables reference to learn about existing variables. You can also create player variables on the fly if they did not exist. If you want to define defaults for variables you may define them in the player_vars: or machine_vars: sections.
Usage in config files
In config files, the variable player is used via the
Usage in shows
In shows, the variable player is used via the
variables: section of a
See variable_player: for config details.
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