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This is an MPF player variable

The content on this page is technical documentation for an MPF Player Variable.

A dictionary that stores the internal state of the logic block with the name (logic_block). (In other words, a logic block called mode1_hit_counter will store its state in a player variable called mode1_hit_counter_state).

The state that's stored in this variable include whether the logic block is enabled and whether it's complete.

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