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sound_system:

This is a config file reference. Click for instructions.

This page is reference material which explains every setting and option for this section of an MPF yaml config file. See the instructions for config files for formatting and other details. See our guide to config file examples for more examples of real configs in action.

!!! warning "Deprecated in MPF 0.80

The GMC used by MPF 0.80 manages audio outside of configuration files. See the [GMC Setup Guide](../gmc/setup.md) for instructions on configuring the audio system in GMC.
Valid in
machine config files YES ✅
mode config files NO 🚫

The sound_system: section of your machine config controls the general settings for the machine's sound system. (This section is part of the MPF media controller and only available if you're using MPF-MC for your media controller.)

Here's an example of a typical sound configuration.

machine_vars:
  master_volume:
    initial_value: 0.8

sound_system:
  buffer: 1024
  channels: 1
  enabled: true
  frequency: 44100
  tracks:
    music:
      type: standard
      simultaneous_sounds: 1
      volume: 0.5
    voice:
      type: standard
      simultaneous_sounds: 1
      volume: 0.7
    sfx:
      type: standard
      simultaneous_sounds: 8
      volume: 0.4

Required settings

The following sections are required in the sound_system: section of your config:

tracks:

One or more sub-entries. Each in the format of string : sound_system_tracks:

Every sound that's played in MPF is played on a track. If you are familiar with an audio mixer a track can be thought of as a mixer channel. Each track can have it's own settings, and you can set volume on a per-track basis. You can have up to 8 audio tracks in your MPF machine. The example above shows three tracks, called music, voice, and sfx. The idea (in case it isn't obvious) is that you play all your music clips on the music track, voice callouts on the voice track, and the sound effects on the sfx track. To create a track, add a sub entry to the tracks: section which will be the name of that track. (So again, music:, voice: and sfx: in the example.)

Optional settings

The following sections are optional in the sound_system: section of your config. (If you don't include them, the default will be used).

buffer:

Single value, type: integer. Default: 2048

This is the size of your sound buffer. It must be a power of 2. The exact value you should use may take some trial-and-error. A bigger buffer means that there's less chance of skipping and dropout (lower CPU usage), but it also means that sounds can take longer to play since the buffer has to fill first. Some limited power platform have to run with a buffer of 4096 or 8192 or 16384, others at 512 or 256. So just play with it and see what works for you.

channels:

Single value, type: integer. Default: 1

The number of channels the sound system will support. 1 for mono, 2 for stereo. You're probably thinking, "aww man, I need stereo sound!" But almost no pinball machines do this since the speakers in the backbox are 2 feet apart and they're 4 feet away from the player's ears. (Maybe if you're going to use headphones or put tweeters in the front of the machine?) Again, if you have a resource-constrained system, then go for mono and make sure all your sound files are mono. If not, meh, go ahead and use stereo.

enabled:

Single value, type: boolean (true/false). Default: true

Indicates whether or not the sound system will be enabled in your machine.

frequency:

Single value, type: integer. Default: 44100

How many sound samples per second you want. 44100 is so-called "CD quality" audio, though with the sound systems in most pinball machines, if you cut it in half (to 22050) it still sounds virtually the same. If you're running on a resource-constrained host computer, you should make sure all your sound files are encoded at the same rate so MPF doesn't waste time re-encoding them on the fly. Smaller values mean smaller sound files, less memory consumption, and less CPU processing. So if you're on a resource constrained host computer, think about 22050 instead of 44100. (But be sure to resample all your sound files to match.)

master_volume:

Unknown type. See description below.

DEPRECATED! Will removed in future MPF versions.

Master volume has been moved to the machine variable master_volume. You can use the following snippet:

machine_vars:
  master_volume:
    initial_value: 0.8

Note that this only controls the volume of the MPF app, not the host OS'es system volume. So you still need to make sure that the host OS is not on mute and that the volume is turned up.


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