shot_control_events:
This is a config file reference. Click for instructions.
This page is reference material which explains every setting and option for this section of an MPF yaml config file. See the instructions for config files for formatting and other details. See our guide to config file examples for more examples of real configs in action.
Valid in | |
---|---|
machine config files | NO |
mode config files | NO |
Shot can contain control_events:
which can move the shot to a specific
state.
Required settings
The following sections are required in the shot_control_events:
section of your config:
events:
One or more values, type: string
. Use commas to separate multiple
values.
A list of one or more events, which triggers the move of the shot to a specified state.
state:
Single value, type: int
.
The integer that is provided for the state the shot should move to when
the event is posted. States are indexed at 0
, which means the first
state is 0
, second state is 1
, etc.
Optional settings
The following sections are optional in the shot_control_events:
section of your config. (If you don't include them, the default will be
used).
force:
Single value, type: boolean
(true/false). Default: true
If set to true, the state of shot will be modified even if the shot is disabled. If set to false, this will be ignored unless the shot is currently enabled when the event is posted.
force_show:
Single value, type: boolean
(true/false). Default: false
IF set to true, the show associated with this shot state will be played, even if the shot is already in that state.
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