event_player:
This is a config file reference. Click for instructions.
This page is reference material which explains every setting and option for this section of an MPF yaml config file. See the instructions for config files for formatting and other details. See our guide to config file examples for more examples of real configs in action.
Valid in | |
---|---|
machine config files | YES |
mode config files | YES |
Note
This section can also be used in a show file in the events:
section of
a step.
You can use the event_player:
section of your config files to cause
additional events to be automatically posted when a specific event is
posted. The event_player can be thought of as a really simple way to
implement game logic. (e.g. "When this happens, do this.")
If you add this section to your machine-wide config file, the entries here will always be active. If you enter it into a mode-specific config file, entries will only be active while that mode is active.
This is an example:
event_player:
ball_starting:
- show_ball_start_animation
- play_start_sound
- start_first_mode
ball_ending:
- show_ball_ending_animation
- play_drain_sound
See Event player for details.
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