How to create a multiball with a virtual ball lock
If your machine does not have a physical ball lock you can use a counter to count how many times a ball has been "locked". This could be a ball device (as in the example) or any normal shot.
This is an example:
switches:
s_middle_ramp:
number:
coils:
c_plunger:
number:
ball_devices:
bd_middle_ramp_ball_lock:
eject_coil: c_plunger
ball_switches: s_middle_ramp
##! mode: mb_mode
multiballs:
3balls_multiball:
ball_count: 3
ball_count_type: total
shoot_again: 30s
start_events: logicblock_mb_counter_complete
counters:
mb_counter:
count_events: balldevice_bd_middle_ramp_ball_lock_ball_entered
count_complete_value: 3
##! test
#! start_game
#! start_mode mb_mode
#! hit_switch s_middle_ramp
#! advance_time_and_run 15
#! hit_switch s_middle_ramp
#! advance_time_and_run 15
#! hit_switch s_middle_ramp
#! advance_time_and_run 15
#! assert_balls_in_play 3
Video about ball locks and multiballs:
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