Timed Switches
Related Config File Sections:
MPF includes functionality to manage "timed_switches" which are scenarios when a single switch is continuously active (or inactive, depending on the settings) for a set period of time.
A classic example of this is the flipper "cradling" where a player holds a flipper button in for a few seconds. In almost all modern machines, this is used to trigger a "player info" screen that shows the player's score, how much bonus they have built up, high scores, etc.
Flipper cradling is also used to reset (and pause) the ball search timer, since a player could be holding a ball and drinking a beer, meaning no switch hits will happen, but the ball search should not start.
In fact MPF's default config file (which is automatically used in all
games) includes a timed_switches:
section for flipper cradling and
automatically creates flipper_cradle and flipper_cradle_release
events (as long as you tag your flipper switches with left_flipper and
right_flipper).
Note that timed switches are similar to, but not the same as combo switches.
Monitorable Properties
For dynamic values and conditional events, the prefix for timed switches is `device.timed_switches.](name) todo Help us to write it
Related Events
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