How to Configure Score Reels
Related Config File Sections:
Multiple score reels are grouped to show the player score. Score reels detect certain position using switches (usually 0)
TODO: Add a picture of score reels
This is an example:
lights:
light_p1:
number:
tags: player1
light_p2:
number:
tags: player2
switches:
score_1p_10k_0:
number:
score_1p_1k_0:
number:
score_1p_100_0:
number:
score_1p_10_0:
number:
score_2p_10k_0:
number:
score_2p_1k_0:
number:
score_2p_100_0:
number:
score_2p_10_0:
number:
coils:
player1_10k:
number:
player1_1k:
number:
player1_100:
number:
player1_10:
number:
player2_10k:
number:
player2_1k:
number:
player2_100:
number:
player2_10:
number:
chime1:
number:
chime2:
number:
chime3:
number:
score_reels:
score_1p_10k:
coil_inc: player1_10k
switch_0: score_1p_10k_0
limit_hi: 9
limit_lo: 0
score_1p_1k:
coil_inc: player1_1k
switch_0: score_1p_1k_0
limit_hi: 9
limit_lo: 0
score_1p_100:
coil_inc: player1_100
switch_0: score_1p_100_0
limit_hi: 9
limit_lo: 0
score_1p_10:
coil_inc: player1_10
switch_0: score_1p_10_0
limit_hi: 9
limit_lo: 0
score_2p_10k:
coil_inc: player2_10k
switch_0: score_2p_10k_0
limit_hi: 9
limit_lo: 0
score_2p_1k:
coil_inc: player2_1k
switch_0: score_2p_1k_0
limit_hi: 9
limit_lo: 0
score_2p_100:
coil_inc: player2_100
switch_0: score_2p_100_0
limit_hi: 9
limit_lo: 0
score_2p_10:
coil_inc: player2_10
switch_0: score_2p_10_0
limit_hi: 9
limit_lo: 0
score_reel_groups:
player1:
reels: score_1p_10k, score_1p_1k, score_1p_100, score_1p_10, None
tags: player1
chimes: None, chime1, chime2, chime3, None
lights_tag: player1
player2:
reels: score_2p_10k, score_2p_1k, score_2p_100, score_2p_10, None
tags: player2
chimes: None, chime1, chime2, chime3, None
lights_tag: player2
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