Loops / Orbits / Ramps
Related Config File Sections:
Ramps, loops or orbits usually contain two switches. One at the entry and one to signal success. To detect only shots where both switches were hit in order you can use sequence_shots.
TODO: Add a picture of an orbit
switches:
s_ramp_entry:
number: 1
s_ramp_success:
number: 2
sequence_shots:
ramp:
switch_sequence: s_ramp_entry, s_ramp_success
sequence_timeout: 3s
Additionally, most machines usually play a sound once the entry is hit
to signal the player that he hit the ramp and another sound on success
to indicate that the ball made it. You can use
sound_player: to achieve that. In
this example you would use the events s_ramp_entry_active
and
ramp_hit
to play the sounds:
sound_player:
s_ramp_entry_active: indicate_ramp
s_ramp_success: indicate_ramp_success
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