self.machine.magnets.*
class mpf.devices.magnet.Magnet(*args, **kwargs)
Bases: mpf.core.enable_disable_mixin.EnableDisableMixinSystemWideDevice, mpf.core.system_wide_device.SystemWideDevice
Controls a playfield magnet in a pinball machine.
Accessing magnets in code
The device collection which contains the magnets in your machine is available via self.machine.magnets
. For example, to access one called “foo”, you would use self.machine.magnets.foo
. You can also access magnets in dictionary form, e.g. self.machine.magnets['foo']
. You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Magnets have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
disable()
Disable device.
enable() → None
Enable device.
event_disable(**kwargs)
Handle disable control event.
event_enable(**kwargs)
Handle enable control event.
event_fling_ball(**kwargs)
Event handler for fling_ball event.
event_grab_ball(**kwargs)
Event handler for grab_ball event.
event_release_ball(**kwargs)
Event handler for release_ball event.
event_reset(**kwargs)
Event handler for reset event.
fling_ball()
Fling the grabbed ball.
format_log_line(msg, context, error_no) → str
Return a formatted log line with log link and context.
get_placeholder_value(item)
Get the value of a placeholder.
grab_ball()
Grab a ball.
raise_config_error(msg, error_no, *, context=None) → NoReturn
Raise a ConfigFileError exception.
release_ball()
Release the grabbed ball.
reset()
Release ball and disable magnet.
subscribe_attribute(item, machine)
Subscribe to an attribute.
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