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self.machine.multiballs.*

class mpf.devices.multiball.Multiball(*args, **kwargs)

Bases: mpf.core.enable_disable_mixin.EnableDisableMixin, mpf.core.system_wide_device.SystemWideDevice, mpf.core.mode_device.ModeDevice

Multiball device for MPF.

Accessing multiballs in code

The device collection which contains the multiballs in your machine is available via self.machine.multiballs. For example, to access one called “foo”, you would use self.machine.multiballs.foo. You can also access multiballs in dictionary form, e.g. self.machine.multiballs['foo']. You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.

Methods & Attributes

Multiballs have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.

add_a_ball()

Add a ball if multiball has started.

disable()

Disable device.

enable() → None

Enable device.

enabled

Return true if enabled.

event_add_a_ball(**kwargs)

Event handler for add_a_ball event.

event_disable(**kwargs)

Handle disable control event.

event_enable(**kwargs)

Handle enable control event.

event_reset(**kwargs)

Event handler for reset event.

event_start(**kwargs)

Event handler for start event.

event_start_or_add_a_ball(**kwargs)

Event handler for start_or_add_a_ball event.

event_stop(**kwargs)

Event handler for stop event.

format_log_line(msg, context, error_no) → str

Return a formatted log line with log link and context.

get_placeholder_value(item)

Get the value of a placeholder.

persist_enabled

Return if enabled is persisted.

raise_config_error(msg, error_no, *, context=None) → NoReturn

Raise a ConfigFileError exception.

reset()

Reset the multiball and disable it.

start()

Start multiball.

start_or_add_a_ball()

Start multiball or add a ball if multiball has started.

stop()

Stop shoot again.

subscribe_attribute(item, machine)

Subscribe to an attribute.


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