self.machine.multiballs.*
class mpf.devices.multiball.Multiball(*args, **kwargs)
Bases: mpf.core.enable_disable_mixin.EnableDisableMixin, mpf.core.system_wide_device.SystemWideDevice, mpf.core.mode_device.ModeDevice
Multiball device for MPF.
Accessing multiballs in code
The device collection which contains the multiballs in your machine is available via self.machine.multiballs
. For example, to access one called “foo”, you would use self.machine.multiballs.foo
. You can also access multiballs in dictionary form, e.g. self.machine.multiballs['foo']
. You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Multiballs have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
add_a_ball()
Add a ball if multiball has started.
disable()
Disable device.
enable() → None
Enable device.
enabled
Return true if enabled.
event_add_a_ball(**kwargs)
Event handler for add_a_ball event.
event_disable(**kwargs)
Handle disable control event.
event_enable(**kwargs)
Handle enable control event.
event_reset(**kwargs)
Event handler for reset event.
event_start(**kwargs)
Event handler for start event.
event_start_or_add_a_ball(**kwargs)
Event handler for start_or_add_a_ball event.
event_stop(**kwargs)
Event handler for stop event.
format_log_line(msg, context, error_no) → str
Return a formatted log line with log link and context.
get_placeholder_value(item)
Get the value of a placeholder.
persist_enabled
Return if enabled is persisted.
raise_config_error(msg, error_no, *, context=None) → NoReturn
Raise a ConfigFileError exception.
reset()
Reset the multiball and disable it.
start()
Start multiball.
start_or_add_a_ball()
Start multiball or add a ball if multiball has started.
stop()
Stop shoot again.
subscribe_attribute(item, machine)
Subscribe to an attribute.
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