How to start MPF and run your game
MPF is a console-based application which you run from the command line.
The quick version
- Open a command prompt
- Switch to your machine folder
- Run
mpf both
Starting the MPF game engine and media controller together
You can start both the MPF game engine and the media controller at the same time with a single command.
Since this is done from the command line, you'll need to open a command line window. On Windows, you can right-click on the Start Button (or whatever it's called these days) and click the "Command Prompt". On Mac OS X you can run the Terminal app. On Linux, well, if you're using Linux, you know what a command line is. :)
From the command line, change to the directory which is the root of your
machine folder. This is the folder that contains your machine's
config
, modes
, shows
, etc. folders.
Note
Prior to MPF 0.30, we recommended that you put your machine's folder in
the /machine_files
folder inside the MPF package. That is changed now,
and you can put your machine folder(s) wherever you want. In fact now
that MPF has a "real" installer, the MPF package folder is hidden deep
inside your system.
Then run:
mpf both <enter>
The mpf both
command is what we use and probably what you'll use 99%
of the time.
Starting the MPF media controller
Alternately you can choose to run just the media controller by itself (still from within your machine folder) like this:
mpf mc <enter>
You should see a popup window and a bunch of stuff scroll by in the console.
Starting the MPF game engine
You can run the MPF game engine by itself (no media controller) by running:
mpf <enter>
Note that if you do not have a media controller running, the game engine
won't start fully because it will get stuck trying to connect to the
media controller. To avoid this if you just want to run the game engine
by itself, add the -b
command line option. (Details below)
Specifying command-line options
There are several command-like options you can use when you run MPF. To use them, add them after the name of the MPF command you're running, like:
mpf -x -v
mpf mc -xvV
mpf both -v -b
The full list of available commands is covered in the documentation for each command (discussed below). For a list of all the 'mpf game' command-line options, see C.
Understanding how this works
When you install MPF, the command mpf
is registered with your system.
Then you can open a command prompt and run "mpf" from any folder.
There are several sub-commands you can specify when you run MPF. You
specify a sub-command by running mpf <command>
. (Some mpf commands
take additional options).
Here's a list of valid MPF commands. Click on any one of them for full details and command-line options.
- MPF command-line utility (Starts the MPF game engine and other commands)
- mpf (Starts the MPF engine)
- mpf mc (Starts the MPF Media Controller)
- mpf both (Starts both the MPF engine and media controller at the same time)
- mpf migrate (Migrates older config and show files to the current version)
- mpf hardware (Scan, inspect and configure hardware)
- mpf service (Service command line interface)
- mpf build (Build production bundles)
Specifying BCP ports
By default, the MPF game engine and the MC will connect via TCP port 5050. You can change that port to whatever you want though.
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