API Reference
MPF’s API reference is broken into several categories. All of it is presented in the way that the modules and classes are actually used in MPF.
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Core Components: MPF core components.
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Devices: MPF devices, including physical devices like flippers, ball devices, switches, lights, etc. as well as logical devices like ball saves, extra balls, multiballs, etc.
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Modes: Built-in modes, such as game, attract, tilt, credits, etc.
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Platforms: Hardware platforms interfacess for all supported hardware.
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Config Players: Modules responsible for all config players (show_player, light_player, score_player, etc.)
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Tests: All unit test base classes for writing tests for MPF and your own game.
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Miscellaneous Components: Things that don’t fit into other categories, including utility functions, the base classes for modes, players, timers, and other utility functions.
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