self.machine.achievement_groups.*
class mpf.devices.achievement_group.AchievementGroup(*args, **kwargs)
Bases: mpf.core.mode_device.ModeDevice
An achievement group in a pinball machine. It is tracked per player and can automatically restore state on the next ball.
Accessing achievement_groups in code
The device collection which contains the achievement_groups in your machine is available via self.machine.achievement_groups
. For example, to access one called “foo”, you would use self.machine.achievement_groups.foo
. You can also access achievement_groups
in dictionary form, e.g. self.machine.achievement_groups['foo']
. You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Achievement_groups have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
disable()
Disable achievement group.
enable()
Enable achievement group.
enabled
Return enabled state.
event_disable(**kwargs)
Event handler for disable event.
event_enable(**kwargs)
Event handler for enable event.
event_rotate_left(**kwargs)
Event handler for rotate_left event.
event_rotate_right(reverse=False, **kwargs)
Event handler for rotate_right event.
event_select_random_achievement(**kwargs)
Event handler for select_random_achievement event.
event_start_selected(**kwargs)
Event handler for start_selected event.
format_log_line(msg, context, error_no) → str
Return a formatted log line with log link and context.
get_placeholder_value(item)
Get the value of a placeholder.
member_state_changed(**kwargs)
Notify the group that one of its members has changed state.
raise_config_error(msg, error_no, *, context=None) → NoReturn
Raise a ConfigFileError exception.
rotate_left()
Rotate to the left.
rotate_right(reverse=False)
Rotate to the right.
select_random_achievement()
Select a random achievement.
start_selected()
Start the currently selected achievement.
subscribe_attribute(item, machine)
Subscribe to an attribute.
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