self.machine.ball_holds.*
class mpf.devices.ball_hold.BallHold(*args, **kwargs)
Bases: mpf.core.enable_disable_mixin.EnableDisableMixin, mpf.core.system_wide_device.SystemWideDevice, mpf.core.mode_device.ModeDevice
Ball hold device which can be used to keep balls in ball devices and control their eject later on.
Accessing ball_holds in code
The device collection which contains the ball_holds in your machine is available via self.machine.ball_holds
. For example, to access one called “foo”, you would use self.machine.ball_holds.foo
. You can also access ball_holds in dictionary form, e.g. self.machine.ball_holds['foo']
. You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Ball_holds have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
disable()
Disable device.
enable() → None
Enable device.
enabled
Return true if enabled.
event_disable(**kwargs)
Handle disable control event.
event_enable(**kwargs)
Handle enable control event.
event_release_all(**kwargs)
Event handler for release_all event.
event_release_one(**kwargs)
Event handler for release_one event.
event_release_one_if_full(**kwargs)
Event handler for release_one_if_full event.
event_reset(**kwargs)
Event handler for reset event.
format_log_line(msg, context, error_no) → str
Return a formatted log line with log link and context.
get_placeholder_value(item)
Get the value of a placeholder.
is_full()
Return true if hold is full.
persist_enabled
Return if enabled is persisted.
raise_config_error(msg, error_no, *, context=None) → NoReturn
Raise a ConfigFileError exception.
release_all()
Release all balls in hold.
release_balls(balls_to_release)
Release all balls and return the actual amount of balls released.
Parameters:
- balls_to_release – number of ball to release from hold
release_one()
Release one ball.
release_one_if_full()
Release one ball if hold is full.
remaining_space_in_hold()
Return the remaining capacity of the hold.
reset()
Reset the hold. Will release held balls. Device status will stay the same (enabled/disabled). It will wait for those balls to drain and block ball_ending until they do. Those balls are not included in ball_in_play.
subscribe_attribute(item, machine)
Subscribe to an attribute.
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