self.machine.extra_ball_groups.*
class mpf.devices.extra_ball_group.ExtraBallGroup(args, *kwargs)
Bases: mpf.core.system_wide_device.SystemWideDevice
Tracks and manages groups of extra balls devices.
Accessing extra_ball_groups in code
The device collection which contains the extra_ball_groups
in your machine is available via self.machine.extra_ball_groups
. For example, to access one called “foo”, you would use self.machine.extra_ball_groups.foo
. You can also access extra_ball_groups in dictionary form, e.g. self.machine.extra_ball_groups['foo']
. You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Extra_ball_groups have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
award(posted_unlit_events=False)
Immediately awards an extra ball. This event first checks to make sure the limits of the max extra balls have not been exceeded and that this group is enabled. Note that this method will work even if this group does not have any extra balls or extra balls lit. You can use this to directly award an extra ball.
award_disabled()
Post the events when an extra ball connect be awarded.
award_lit()
Award a lit extra ball. If the player does not have any lit extra balls, this method does nothing.
enabled
Return whether this extra ball group is enabled. This attribute considers the enabled setting plus the max balls per game and ball settings.
event_award(posted_unlit_events=False, **kwargs)
Handle award control event.
event_award_lit(**kwargs)
Handle award_lit control event.
event_light(**kwargs)
Handle light control event.
format_log_line(msg, context, error_no) → str
Return a formatted log line with log link and context.
get_placeholder_value(item)
Get the value of a placeholder.
is_ok_to_light() → bool
Check if it’s possible to light an extra ball. Returns True or False. This method checks to see if the group is enabled and whether the max_lit setting has been exceeded.
light()
Light the extra ball for possible collection by the player. This method checks that the group is enabled and that the max lit value has not been exceeded. If so, this method will post the extra ball disabled events.
raise_config_error(msg, error_no, *, context=None) → NoReturn
Raise a ConfigFileError exception.
subscribe_attribute(item, machine)
Subscribe to an attribute.
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