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self.machine.extra_balls.*

class mpf.devices.extra_ball.ExtraBall(*args, **kwargs)

Bases: mpf.core.mode_device.ModeDevice

An extra ball which can be awarded once per player.

Accessing extra_balls in code

The device collection which contains the extra_balls in your machine is available via self.machine.extra_balls. For example, to access one called “foo”, you would use self.machine.extra_balls.foo. You can also access extra_balls in dictionary form, e.g. self.machine.extra_balls['foo']. You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.

Methods & Attributes

Extra_balls have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.

award()

Award extra ball to player (if enabled).

enable() → None

Enable handler.

enabled

Return whether this extra ball group is enabled. This takes into consideration the enabled setting plus the max balls per game setting.

event_award(**kwargs)

Handle award control event.

event_enable(**kwargs)

Event handler for enable event.

event_light(**kwargs)

Handle light control event.

format_log_line(msg, context, error_no) → str

Return a formatted log line with log link and context.

get_placeholder_value(item)

Get the value of a placeholder.

group

The ExtraBallGroup this ExtraBall belongs to, or None.

is_ok_to_award() → bool

Check whether this extra ball can be awarded. This method takes into consideration whether this extra ball is enabled, whether the max_per_game has been exceeded, and, if this extra ball is a member of a group, whether the group is enabled and will allow an additional extra ball to be awarded. Returns True or False.

is_ok_to_light() → bool

Check whether this extra ball can be lit. This method takes into consideration whether this extra ball is enabled, and, if this extra ball is a member of a group, whether the group is enabled and will allow an additional extra ball to lit. Returns True or False.

light()

Light an extra ball for potential collection by the player. Lighting an extra ball will immediately increase count against the max_per_game setting, even if the extra ball is a member of a group that’s disabled or if the player never actually collects the extra ball. Note that this only really does anything if this extra ball is a member of a group.

player

The current player

raise_config_error(msg, error_no, *, context=None) → NoReturn

Raise a ConfigFileError exception.

subscribe_attribute(item, machine)

Subscribe to an attribute.


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