Skip to content

self.machine.multiball_locks.*

class mpf.devices.multiball_lock.MultiballLock(args, *kwargs)

Bases: mpf.core.enable_disable_mixin.EnableDisableMixin, mpf.core.mode_device.ModeDevice

Ball lock device which locks balls for a multiball.

Accessing multiball_locks in code

The device collection which contains the multiball_locks in your machine is available via self.machine.multiball_locks. For example, to access one called “foo”, you would use self.machine.multiball_locks.foo. You can also access multiball_locks in dictionary form, e.g. self.machine.multiball_locks['foo']. You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.

Methods & Attributes

Multiball_locks have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.

disable()

Disable device.

enable() → None

Enable device.

enabled

Return true if enabled.

event_disable(**kwargs)

Handle disable control event.

event_enable(**kwargs)

Handle enable control event.

event_reset_all_counts(**kwargs)

Event handler for reset_all_counts event.

event_reset_count_for_current_player(**kwargs)

Event handler for reset_count_for_current_player event.

format_log_line(msg, context, error_no) → str

Return a formatted log line with log link and context.

get_placeholder_value(item)

Get the value of a placeholder.

is_virtually_full

Return true if lock is full.

locked_balls

Return the number of locked balls for the current player.

persist_enabled

Return if enabled is persisted.

raise_config_error(msg, error_no, *, context=None) → NoReturn

Raise a ConfigFileError exception.

remaining_virtual_space_in_lock

Return the remaining capacity of the lock.

reset_all_counts()

Reset the locked balls for all players.

reset_count_for_current_player()

Reset the locked balls for the current player.

subscribe_attribute(item, machine)

Subscribe to an attribute.


Something missing or wrong? You can fix it!

This website is edited by people like you! Is something wrong or missing? Is something out of date, or can you explain it better?

Please help us! You can fix it yourself and be an official "open source" contributor!

It's easy! See our Beginner's guide to editing the docs.

Page navigation via the keyboard: < >

You can navigate this site via the keyboard. There are two modes:

General navigation, when search is not focused:

  • F , S , / : open search dialog
  • P , , : go to previous page
  • N , . : go to next page

While using the search function:

  • Down , Up : select next / previous result
  • Esc , Tab : close search
  • Enter : go to highlighted page in the results