self.machine.multiball_locks.*
class mpf.devices.multiball_lock.MultiballLock(args, *kwargs)
Bases: mpf.core.enable_disable_mixin.EnableDisableMixin, mpf.core.mode_device.ModeDevice
Ball lock device which locks balls for a multiball.
Accessing multiball_locks in code
The device collection which contains the multiball_locks in your machine is available via self.machine.multiball_locks
. For example, to access one called “foo”, you would use self.machine.multiball_locks.foo
. You can also access multiball_locks in dictionary form, e.g. self.machine.multiball_locks['foo']
. You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Multiball_locks have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
disable()
Disable device.
enable() → None
Enable device.
enabled
Return true if enabled.
event_disable(**kwargs)
Handle disable control event.
event_enable(**kwargs)
Handle enable control event.
event_reset_all_counts(**kwargs)
Event handler for reset_all_counts event.
event_reset_count_for_current_player(**kwargs)
Event handler for reset_count_for_current_player event.
format_log_line(msg, context, error_no) → str
Return a formatted log line with log link and context.
get_placeholder_value(item)
Get the value of a placeholder.
is_virtually_full
Return true if lock is full.
locked_balls
Return the number of locked balls for the current player.
persist_enabled
Return if enabled is persisted.
raise_config_error(msg, error_no, *, context=None) → NoReturn
Raise a ConfigFileError exception.
remaining_virtual_space_in_lock
Return the remaining capacity of the lock.
reset_all_counts()
Reset the locked balls for all players.
reset_count_for_current_player()
Reset the locked balls for the current player.
subscribe_attribute(item, machine)
Subscribe to an attribute.
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