Lighting Multiple Timed Shots at the Same Time
Related Config File Sections:
In this mode you can active shots for 3s by hitting a target. We assume
that those shots post timerx_start
. The mode succeeds when all three
shots are active at the same time. Every shot starts a timer and checks
if the other two are running.
This is a basic example:
##! mode: my_mode
mode:
start_events: start_my_mode
stop_events: my_mode_succeeded
timers:
t1:
start_value: 3
end_value: 0
direction: down
control_events:
- action: restart
event: timer1_start
t2:
start_value: 3
end_value: 0
direction: down
control_events:
- action: restart
event: timer2_start
t3:
start_value: 3
end_value: 0
direction: down
control_events:
- action: restart
event: timer3_start
event_player:
timer_t1_started{device.timers.t2.running and device.timers.t3.running}: my_mode_succeeded
timer_t2_started{device.timers.t1.running and device.timers.t3.running}: my_mode_succeeded
timer_t3_started{device.timers.t1.running and device.timers.t2.running}: my_mode_succeeded
##! test
#! start_game
#! mock_event my_mode_succeeded
#! post start_my_mode
#! post timer1_start
#! assert_mode_running my_mode
#! assert_bool_condition True device.timers.t1.running
#! advance_time_and_run 4
#! assert_bool_condition False device.timers.t1.running
#! post timer2_start
#! post timer3_start
#! advance_time_and_run 1
#! assert_mode_running my_mode
#! assert_bool_condition False device.timers.t1.running
#! assert_bool_condition True device.timers.t2.running
#! assert_bool_condition True device.timers.t3.running
#! post timer1_start
#! assert_mode_not_running my_mode
#! assert_event_called my_mode_succeeded
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